llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_q2_k.comp
Eve d79d8f39b4
vulkan: multi-row k quants (#10846)
* multi row k quant shaders!

* better row selection

* more row choices

* readjust row selection

* rm_kq=2 by default
2024-12-26 16:54:44 +01:00

133 lines
5.6 KiB
Text

#version 450
#extension GL_EXT_shader_explicit_arithmetic_types : require
#include "mul_mat_vec_base.comp"
layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
layout (constant_id = 0) const uint BLOCK_SIZE = 32;
layout (constant_id = 1) const uint NUM_ROWS = 1;
shared FLOAT_TYPE tmpsh[NUM_ROWS][BLOCK_SIZE];
void compute_outputs(const uint32_t first_row, const uint32_t num_rows) {
uint a_offset, b_offset, d_offset;
get_offsets(a_offset, b_offset, d_offset);
const uint num_blocks_per_row = p.ncols / QUANT_K;
// 16 threads are used to process each block
const uint it_size = gl_WorkGroupSize.x/16;
const uint tid = gl_LocalInvocationID.x;
const uint itid = tid%16; // 0...16
const uint ix = tid/16;
const uint step = 8;
const uint v_im = itid/step; // 0 or 1. 0 computes 0..., 1 computes 128...
const uint v_in = itid - step*v_im; // 0...15 or 0...7
const uint l0 = 2*v_in; // 0...15
const uint q_offset = 32*v_im + l0;
const uint s_offset = 8*v_im;
const uint y_offset = 128*v_im + l0;
FLOAT_TYPE temp[NUM_ROWS];
[[unroll]] for (uint i = 0; i < NUM_ROWS; ++i) {
temp[i] = FLOAT_TYPE(0);
}
[[unroll]] for (uint i = ix; i < num_blocks_per_row; i += it_size) {
const uint y_idx = i * QUANT_K + y_offset;
B_TYPE_VEC2 b0 = data_b_v2[(b_offset + y_idx) / 2 + 0];
B_TYPE_VEC2 b16 = data_b_v2[(b_offset + y_idx) / 2 + 8];
B_TYPE_VEC2 b32 = data_b_v2[(b_offset + y_idx) / 2 + 16];
B_TYPE_VEC2 b48 = data_b_v2[(b_offset + y_idx) / 2 + 24];
B_TYPE_VEC2 b64 = data_b_v2[(b_offset + y_idx) / 2 + 32];
B_TYPE_VEC2 b80 = data_b_v2[(b_offset + y_idx) / 2 + 40];
B_TYPE_VEC2 b96 = data_b_v2[(b_offset + y_idx) / 2 + 48];
B_TYPE_VEC2 b112 = data_b_v2[(b_offset + y_idx) / 2 + 56];
[[unroll]] for (uint n = 0; n < num_rows; ++n) {
const uint ib0 = a_offset / QUANT_K + (first_row+n)*num_blocks_per_row;
f16vec2 d = data_a[ib0 + i].d;
const FLOAT_TYPE dall = d.x;
const FLOAT_TYPE dmin = d.y;
uint32_t s0_u32 = data_a_packed32[ib0 + i].scales[s_offset / 4 + 0];
uint32_t s4_u32 = data_a_packed32[ib0 + i].scales[s_offset / 4 + 1];
uint32_t s0_lo4_u32 = s0_u32 & 0x0F0F0F0F;
uint32_t s0_hi4_u32 = (s0_u32 >> 4) & 0x0F0F0F0F;
uint32_t s4_lo4_u32 = s4_u32 & 0x0F0F0F0F;
uint32_t s4_hi4_u32 = (s4_u32 >> 4) & 0x0F0F0F0F;
uvec4 s0_lo4 = uvec4(unpack8(s0_lo4_u32));
uvec4 s4_lo4 = uvec4(unpack8(s4_lo4_u32));
uvec4 s0_hi4 = uvec4(unpack8(s0_hi4_u32));
uvec4 s4_hi4 = uvec4(unpack8(s4_hi4_u32));
uint16_t qs0_u16 = data_a_packed16[ib0 + i].qs[q_offset / 2 + 0];
uint16_t qs16_u16 = data_a_packed16[ib0 + i].qs[q_offset / 2 + 8];
uvec2 qs0 = uvec2(unpack8(qs0_u16));
uvec2 qs16 = uvec2(unpack8(qs16_u16));
FLOAT_TYPE sum1 = FLOAT_TYPE(0.0);
FLOAT_TYPE sum2 = FLOAT_TYPE(0.0);
[[unroll]] for (int l = 0; l < 2; ++l) {
sum1 = fma(FLOAT_TYPE(b0[l]), FLOAT_TYPE(s0_lo4[0]) * FLOAT_TYPE((qs0[l] >> 0) & 3),
fma(FLOAT_TYPE(b16[l]), FLOAT_TYPE(s0_lo4[1]) * FLOAT_TYPE((qs16[l] >> 0) & 3),
fma(FLOAT_TYPE(b32[l]), FLOAT_TYPE(s0_lo4[2]) * FLOAT_TYPE((qs0[l] >> 2) & 3),
fma(FLOAT_TYPE(b48[l]), FLOAT_TYPE(s0_lo4[3]) * FLOAT_TYPE((qs16[l] >> 2) & 3),
fma(FLOAT_TYPE(b64[l]), FLOAT_TYPE(s4_lo4[0]) * FLOAT_TYPE((qs0[l] >> 4) & 3),
fma(FLOAT_TYPE(b80[l]), FLOAT_TYPE(s4_lo4[1]) * FLOAT_TYPE((qs16[l] >> 4) & 3),
fma(FLOAT_TYPE(b96[l]), FLOAT_TYPE(s4_lo4[2]) * FLOAT_TYPE((qs0[l] >> 6) & 3),
fma(FLOAT_TYPE(b112[l]), FLOAT_TYPE(s4_lo4[3]) * FLOAT_TYPE((qs16[l] >> 6) & 3), sum1))))))));
sum2 = fma(FLOAT_TYPE(b0[l]), FLOAT_TYPE(s0_hi4[0]),
fma(FLOAT_TYPE(b16[l]), FLOAT_TYPE(s0_hi4[1]),
fma(FLOAT_TYPE(b32[l]), FLOAT_TYPE(s0_hi4[2]),
fma(FLOAT_TYPE(b48[l]), FLOAT_TYPE(s0_hi4[3]),
fma(FLOAT_TYPE(b64[l]), FLOAT_TYPE(s4_hi4[0]),
fma(FLOAT_TYPE(b80[l]), FLOAT_TYPE(s4_hi4[1]),
fma(FLOAT_TYPE(b96[l]), FLOAT_TYPE(s4_hi4[2]),
fma(FLOAT_TYPE(b112[l]), FLOAT_TYPE(s4_hi4[3]), sum2))))))));
}
temp[n] = fma(dall, sum1, fma(-dmin, sum2, temp[n]));
}
}
// sum up partial sums and write back result
[[unroll]] for (uint n = 0; n < num_rows; ++n) {
tmpsh[n][tid] = temp[n];
}
barrier();
[[unroll]] for (uint s = BLOCK_SIZE/2; s > 0; s >>= 1) {
if (tid < s) {
[[unroll]] for (uint n = 0; n < num_rows; ++n) {
tmpsh[n][tid] += tmpsh[n][tid + s];
}
}
barrier();
}
if (tid == 0) {
[[unroll]] for (uint n = 0; n < num_rows; ++n) {
data_d[d_offset + first_row + n] = D_TYPE(tmpsh[n][0]);
}
}
}
void main() {
const uint first_row = NUM_ROWS * (gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z);
// do NUM_ROWS at a time, unless there aren't enough remaining rows
if (first_row + NUM_ROWS <= p.stride_d) {
compute_outputs(first_row, NUM_ROWS);
} else {
if (first_row >= p.stride_d) {
return;
}
compute_outputs(first_row, p.stride_d - first_row);
}
}