* q6_k scale caching * 16 bit unpack * q4_k test (slow) * revert it * q3_k * q2_k * little stuff * try precalculating products of a and q2_k scales * Revert "try precalculating products of a and q2_k scales" This reverts commit 65110b81f23f66331a50c6e889a7c1ab9470a86b. * unpack should be u16, add vim swap to gitignore (about time) * better q4_k scales * q5_k * better q6_k with separate paths for all threads and partial threads in use, plus some more optimizations * q2_k better dequant * q3_k optimizations * q3_k use hmask simd from cpu avx version * make the caches happy * q3_k separate out calculation * q2_k separate out * little stuff * use calc_superblock everywhere * q2_k optimize scale calculation * more barriers
130 lines
5.6 KiB
Text
130 lines
5.6 KiB
Text
#version 450
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#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require
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#include "mul_mat_vec_base.comp"
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layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
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shared FLOAT_TYPE sccache[BLOCK_SIZE/16][16];
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FLOAT_TYPE temp[NUM_COLS][NUM_ROWS];
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void calc_superblock(const uint a_offset, const uint b_offset, const uint itid, const uint ix, const uint ql_offset, const uint qh_offset, const uint s_offset, const uint y_offset, const uint i, const uint num_blocks_per_row, const uint first_row, const uint num_rows, const bool all_threads) {
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const uint y_idx = i * QUANT_K + y_offset;
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[[unroll]] for (uint n = 0; n < num_rows; ++n) {
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const uint ib0 = a_offset / QUANT_K + (first_row+n)*num_blocks_per_row;
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if (!all_threads) { // when we don't have enough blocks to use all threads
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barrier();
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if (i < num_blocks_per_row)
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sccache[ix][itid] = FLOAT_TYPE(data_a[ib0 + i].scales[itid]);
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barrier();
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if (i >= num_blocks_per_row)
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continue;
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}
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const uint32_t ql0_u32 = uint32_t(data_a_packed16[ib0 + i].ql[ql_offset / 2]) | (uint32_t(data_a_packed16[ib0 + i].ql[ql_offset / 2 + 1]) << 16);
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const uint32_t ql32_u32 = uint32_t(data_a_packed16[ib0 + i].ql[ql_offset / 2 + 16]) | (uint32_t(data_a_packed16[ib0 + i].ql[ql_offset / 2 + 17]) << 16);
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const uint32_t ql0_u32_lo4 = ql0_u32 & 0x0F0F0F0F;
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const uint32_t ql0_u32_hi4 = (ql0_u32 >> 4) & 0x0F0F0F0F;
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const uint32_t ql32_u32_lo4 = ql32_u32 & 0x0F0F0F0F;
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const uint32_t ql32_u32_hi4 = (ql32_u32 >> 4) & 0x0F0F0F0F;
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const uint32_t qh_u32 = uint32_t(data_a_packed16[ib0 + i].qh[qh_offset / 2]) | (uint32_t(data_a_packed16[ib0 + i].qh[qh_offset / 2 + 1]) << 16);
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const uint32_t qh0_u32 = (qh_u32 & 0x03030303) << 4;
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const uint32_t qh2_u32 = (qh_u32 & 0x0C0C0C0C) << 2;
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const uint32_t qh4_u32 = (qh_u32 & 0x30303030);
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const uint32_t qh6_u32 = (qh_u32 & 0xC0C0C0C0) >> 2;
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const uint32_t q0_u32 = ql0_u32_lo4 | qh0_u32;
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const uint32_t q1_u32 = ql32_u32_lo4 | qh2_u32;
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const uint32_t q2_u32 = ql0_u32_hi4 | qh4_u32;
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const uint32_t q3_u32 = ql32_u32_hi4 | qh6_u32;
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const vec4 q0 = vec4(unpack8(q0_u32)) - 32;
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const vec4 q1 = vec4(unpack8(q1_u32)) - 32;
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const vec4 q2 = vec4(unpack8(q2_u32)) - 32;
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const vec4 q3 = vec4(unpack8(q3_u32)) - 32;
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if (all_threads) {
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barrier();
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sccache[ix][itid] = FLOAT_TYPE(data_a[ib0 + i].scales[itid]);
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barrier();
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}
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const FLOAT_TYPE d = FLOAT_TYPE(data_a[ib0 + i].d);
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[[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
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vec4 by0 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 ]);
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vec4 by32 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + 8]);
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vec4 by64 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + 16]);
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vec4 by96 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + 24]);
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FLOAT_TYPE sum[4] = {0, 0, 0, 0};
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[[unroll]] for (uint l = 0; l < 4; ++l) {
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sum[0] = fma(FLOAT_TYPE(by0[l]), q0[l], sum[0]);
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sum[1] = fma(FLOAT_TYPE(by32[l]), q1[l], sum[1]);
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sum[2] = fma(FLOAT_TYPE(by64[l]), q2[l], sum[2]);
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sum[3] = fma(FLOAT_TYPE(by96[l]), q3[l], sum[3]);
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}
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temp[j][n] = fma(fma(sum[0], sccache[ix][s_offset], fma(sum[1], sccache[ix][s_offset + 2], fma(sum[2], sccache[ix][s_offset + 4], sum[3] * sccache[ix][s_offset + 6]))), d, temp[j][n]);
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}
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}
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}
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void compute_outputs(const uint first_row, const uint num_rows) {
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uint a_offset, b_offset, d_offset;
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get_offsets(a_offset, b_offset, d_offset);
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const uint num_blocks_per_row = p.ncols / QUANT_K;
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// 16 threads are used to process each block
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const uint it_size = gl_WorkGroupSize.x/16;
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const uint tid = gl_LocalInvocationID.x;
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const uint itid = tid%16; // 0...15
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const uint ix = tid/16;
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const uint v_im = itid/8; // 0 or 1. 0 computes 0..., 1 computes 128...
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const uint v_in = itid - 8*v_im; // 0...7
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const uint l0 = 4 * v_in; // 0, 4, 8, ..., 28
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const uint is = v_in / 4;
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const uint ql_offset = 64*v_im + l0;
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const uint qh_offset = 32*v_im + l0;
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const uint s_offset = 8*v_im + is;
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const uint y_offset = 128*v_im + l0;
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[[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
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[[unroll]] for (uint i = 0; i < NUM_ROWS; ++i) {
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temp[j][i] = FLOAT_TYPE(0);
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}
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}
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const uint nbr_par_th = num_blocks_per_row%it_size;
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const uint nbr_all_th = num_blocks_per_row - nbr_par_th;
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uint i0 = 0;
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[[unroll]] for (; i0 < nbr_all_th; i0 += it_size)
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calc_superblock(a_offset, b_offset, itid, ix, ql_offset, qh_offset, s_offset, y_offset, i0 + ix, num_blocks_per_row, first_row, num_rows, true);
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calc_superblock(a_offset, b_offset, itid, ix, ql_offset, qh_offset, s_offset, y_offset, i0 + ix, num_blocks_per_row, first_row, num_rows, false);
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reduce_result(temp, d_offset, first_row, num_rows, tid);
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}
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void main() {
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const uint first_row = NUM_ROWS * (gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z);
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// do NUM_ROWS at a time, unless there aren't enough remaining rows
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if (first_row + NUM_ROWS <= p.stride_d) {
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compute_outputs(first_row, NUM_ROWS);
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} else {
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if (first_row >= p.stride_d) {
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return;
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}
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compute_outputs(first_row, p.stride_d - first_row);
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}
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}
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